Hey, Zoobsters! The September balance patch is out. The patch focused mainly on helping characters who were struggling with close range encounters and balancing some of the powerhouses that were dominating through high mobility.
Quick reminder: balancing is an ongoing journey. These are the exact numbers going live, and we’ll keep watching the data and adjusting in the next cycle if needed.
Buffs
Bruce 🦍
Bruce was having a lot of trouble reaching enemies, but even more importantly, getting away from them. We are buffing the dash of his spear to make him more mobile.
- Spear cooldown: 4s → 3s (-25.0%)
- Spear swing speed: 18 → 24 (+33.3%)
Larry 🦎
Larry’s health buff in the last patch helped him a bit, but he’s still been losing a good portion of trades that he himself starts. One reason was that he would get caught up for too long in his bow attack, making him an easy target during that period. We reduced the duration of his bow attack by half while keeping the same overall damage.
- Bow’s rapid fire duration: 1.0s → 0.5s (-50.0%)
- Bow’s rapid fire arrows per burst: 6 → 5
- Bow’s rapid fire damage per arrow: 115 → 138 (+20.0%)
Jade 🐯
Jade needed a bit more room to trade in close range.
- HP: 1200 → 1300 (+8.3%)
Edna 🦔
Edna was having difficulties keeping enemies away, so we increased the knockback of her spear.
- Spear knockback: 25 → 30 (+20.0%)
Iris 🐍
Iris’ poison from Poisoned Samples lasted for a long time but didn’t seem to do that much damage, so we reduced the duration, but buffed the total damage. We also increased the range of Pounce & Pinch to help her become the long range assassin she is meant to be.
- Pounce & Pinch max range: 12 → 16 (+33.3%)
- Pounce & Pinch full charge time: 0.75s → 1.0s (+33.3%)
- Poisoned Samples duration: 10s → 8s (-20.0%)
- Poisoned Samples damage per tick: 15 → 26 (+73.3%)
Adjustments
Stella 🌟
Stella’s max shield turned out to be too high, and it now matches the rest of the roster.
- Max shield: 2000 → 1000 (-50.0%)
Donna 🐊
Donna has assassin-like mobility with a tank-like body, and she has been too dominant lately. We are reducing her tankiness.
- HP: 1800 → 1600 (-11.1%)
Phil 🦉
Phil had been dashing through the map too quickly, boasting an exceptionally high win rate, especially in duo and big teams. We increased the cooldown of Canny Collector to make bad uses a bit more punishing.
- Canny Collector cooldown: 6s → 8s (+33.3%)
Dillo 🦔
Similarly to Phil, Dillo covered too much ground with Rolling Thunder, even after the minimum cooldown nerf from the last patch. We reduced the maximum duration of Rolling Thunder to keep his mobility under control.
- Rolling Thunder max duration: 5s → 4s (-20.0%)
See you in the Zoo!