βš–οΈ πŸ¦’ 🦩 🍬 ⚑ 🎯

βš–οΈπŸ¦’ Zoobsters, a new balance patch just landed in the Zoo! 🦩πŸ’₯

Hey, Zoobsters!

A new balance patch is here, with 7 characters and 2 items adjusted! This time we worked on three fronts: helpers that now grow with their owners, more pushing power for our snipers, and two reworked items, the Self-Defibrillator and the Gummy Vitamins. Stella also gets an adjustment. βš–οΈ

Balancing is an ongoing process. These are the exact numbers going live, and we’ll keep watching the data and adjust in the next cycle if needed.

πŸ’ͺ Buffs

Helpers 🐾

Helpers used to attack as if their owner were at the minimum level, so they lost strength against high-level opponents. Now the little Stellas, Louie’s runts and Rudy, Tony’s Gigi and Molly’s Joey grow with their owner’s level, just like Suzy’s turret and Poe’s totem already did. 🌱

  • β—†Helper damage vs. Lv 9+ targets (owner at the same level): 69% β†’ 100% of base damage (+44%)

Ravi, Pepper & Milo 🎯

Landing a long-range shot should create real space, not just take away health. Front-firing spears and bows now push twice as far. 🏹

  • β—†Knockback of front-firing spears and bows: 25–35 β†’ 50–70 (+100%)

Ravi’s sky-falling spear, Ravi’s shotgun and Pepper’s and Milo’s bombs stay the same. Pepper and Milo keep the weapon rarity scaling.

Gummy Vitamins 🍬

More overheal now turns into shield: at level 5, all extra healing becomes shield, and at level 12 the shield goes beyond the amount healed. πŸ›‘οΈ

  • β—†Overheal converted into shield (Lv 5): 80% β†’ 100% (+25.0%)
  • β—†Overheal converted into shield (Lv 12): 100% β†’ 120% (+20.0%)

The shield is still capped at the character’s max shield.

πŸ”§ Adjustments

Stella ⭐

The bonus Stella gets from her living little Stellas was meant for her weapons, but it was also boosting items, and Thorny Vines could return almost all the damage taken. Now the bonus applies to weapons only, with the same damage as before. Little Stellas hit softer early in the match, but now grow with Stella’s level and come back to her sooner when the fight moves away. 🌿

  • β—†Little Stella bonus on weapons: Γ—1.05 to Γ—1.75 (no change)
  • β—†Little Stella bonus on items: Γ—1.05 to Γ—1.75 β†’ none (removed)
  • β—†Little Stella base damage: 120 β†’ 50 (-58.3%)
  • β—†Little Stella damage vs. Lv 9+ targets (Stella at the same level): 83 β†’ 50 (-39.8%)
  • β—†Max chase distance: 18 β†’ 12 (-33.3%)

Affected items: Thorny Vines, Electric Gauntlets, Lightning Chain and the bomb’s fire area. They still get the other attack bonuses as usual.

🩺 Rework

Self-Defibrillator 🩺

The Self-Defibrillator still saves you from a knockout hit, but brings you back with much less health. In return, the invulnerability after reviving lasts longer in practice: it only ends when you attack or use something that deals damage. ⚑

  • β—†Health on revive (Lv 5): 80% β†’ 10%
  • β—†Health on revive (Lv 12): 100% β†’ 30%
  • β—†Ends invulnerability: any skill β†’ attacks, damage skills and consumables

Dashes, speed boosts, invisibility and healing kits no longer end the invulnerability. Invulnerability duration (4–8s) and the stun on revive (3s) stay the same.

See you in the Zoo!

See you in the Zoo, Zoobsters! Go test those new numbers! βš–οΈ