Hey, Zoobsters!
A new balance patch is here! This time, we focused on characters struggling on both ends of the fight: not surviving, and not securing eliminations either. 7 characters are getting buffs, plus 3 targeted adjustments to characters that were dominating matches.
No tanks were changed, and there are no global speed changes this round.
Quick reminder: balancing is an ongoing journey. These are the exact numbers going live, and we’ll keep watching the data and adjusting in the next cycle if needed.
Let’s dive in!
Buffs
Larry π¦
Larry came out of a big speed cut and couldn’t survive the trades he was starting himself. We’re giving him some breathing room so Camouflage becomes an attack opener again, not just an escape.
- HP: 1100 β 1200 (+9.1%)
Milo π¦©
Milo had the lowest elimination rate in the game. We sped up his rifle so that range advantage finally turns into takedowns β no change to damage per shot.
- Weapon 1 cooldown: 4s β 3.5s (-12.5%)
Molly π¦
Molly was stuck in the lowest speed tier without the durability to justify it. She moves up a tier and can finally keep pace with the fight.
- Speed: 5.3 β 5.6 (+5.7%)
Ravi π¦
Ravi gets a faster fire rate and a Mesmerize that lasts long enough to actually use. Before, the charm ended before you could do anything with it.
- Weapon 1 cooldown: 3s β 2.7s (-10.0%)
- Mesmerize duration: 800ms β 1200ms (+50.0%)
Skippy π°
Skippy was the squishiest character in the game and one of the slowest. He gets both back β more HP and more speed β to finally play like the agile fighter he’s meant to be.
- HP: 1100 β 1250 (+13.6%)
- Speed: 5.3 β 5.6 (+5.7%)
Iris π
Iris had the lowest-damage kit among all assassins β she’d land the pounce and couldn’t convert. We raised her spear and Pounce & Pitch damage so her combo actually closes.
- Weapon 3 damage: 400 β 460 (+15.0%)
- Pounce & Pitch damage: 150 β 200 (+33.3%)
Jack πΊ
Jack had the longest cooldown in the game on a howl that helps the whole team. We cut it down so Dinner Time Howl shows up more than once per fight.
- Dinner Time Howl cooldown: 18s β 13s (-27.8%)
Adjustments
Dillo π¦
Dillo is still the steamroller you know β but cancelling the spin instantly was basically free, keeping Rolling Thunder available almost all the time. Now every activation has a minimum cost. Long spins work exactly as before.
- Rolling Thunder minimum cooldown: 0.001s β 4s
Suzy π
Suzy had the highest elimination count in the game β and climbing. We only touched her spear; Honeycombat stays untouched, because that’s what makes Suzy Suzy.
- Weapon 2 damage: 600 β 540 (-10.0%)
Dercy π
Dercy keeps all 3 coconuts β that’s the fun of the character. What we adjusted is how long each hit locks the target down; three stuns in a row were taking opponents out of the match for too long.
- Coconut Chaos stun duration: 2s β 1.5s (-25.0%)
See you in the Zoo!